Design
"Designer" is a very broad term. Over the years I've dabbled in surface design, game design, ux design, graphic design, and more. Whether you're piecing together illustrations and fonts or testing out new systems for a TTRPG, all design work comes down to combining creativity and utility. I believe that "fun" and "practical" aren't antonyms, they're teammates in building great designs that people look forward to using.
This page is for showcasing design work that doesn't fall neatly under "art" or "writing", but usually includes a bit of both anyway.
Card Game Design Challenge
A personal design challenge to study and reinvent the classic "trading card game" card layout. The finished design is flexible, easy to read upside-down, and features lots of cool robots. Unfortunately Robot Fight Club is not a playable game and probably won't become one any time soon.